MACE(Modern Air Combat Environment)is a physics-based, full spectrum Computer Generated/Semi-Automated Forces (CGF/SAF) application with a large and user-extensible order of battle, capable of many-on-many simulation yet having very high fidelity at the engagement level.
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Jim Oldfield, Jr - Vice President and Publisher of Abacus
"Abacus is a publisher of quality flight simulation software and computer books. We've been developing and publishing software for the home consumer market since 1978 making us one of the pioneers in the personal computer industry."
We're one of the world's leading developers and publishers of flight simulation add-ons. Currently, our worldwide bestsellers include Corporate Pilot, CoPilot, Private Pilot and FS Design Studio - all add-ons for Microsoft Flight Simulator 2000.
These software products are sold by a network of major retail chains and computer specialty stores throughout the world.
Our Premier Collection Series of flight-sim add-ons delivers Internet-only flight sim addons direct to users by download. Each product in the series is chosen based on the highest quality standards and offers the user a chance to "try-before-you-buy".
You may also recognized us as the publisher of the well-respected Flight Simulator World Magazine for flight simulator enthusiasts. "
"The Aerosoft GmbH was founded in 1991 at the Airport Paderborn/Lippstadt. In the beginning, the development of software for training and exam preparation of pilots as well as the distribution of professional procedure trainers were the main focal points. Since 1992 add-ons for the Microsoft Flight Simulator are being released. Also in that year, the ACP (Aircraft Control Panel) marked the first own hardware release. The year 2002 saw the introduction of the label “Train World” for worldwide publishing of add-ons for the Microsoft Train Simulator. Later on additional simulations followed, like the series “World of Subways” and OMSI. In 2012, the company expanded its flight simulation portfolio with the release of “X-Plane 10”. These days, the label Aerosoft houses an even broader range of titles like “ATC Global”, “Fernbus Coach Simulator”, “Emergency Call 112 – The Fire Fighting Simulation”, and the truck simulator “On the Road”.
About 30 employees and more than 50 freelancers work for Aerosoft today. In conjunction with the numerous cooperations, Aerosoft can be counted as one of the world’s leading publishers in the simulation genre. Thanks to strong distribution partners in Europe, South America and the USA, Aerosoft today generates over 50% of their turnover abroad.Numerous international awards from the industry and customers alike repeatedly prove the high quality standard of the products.
Increasing interest from airlines, pilots and flight instructors illustrate the great realism of Aerosoft’s software. For sales and software development, Aerosoft is supported by the subsidiary and sister companies Simware, Brussels; Aerosoft USA, Inc., Florida and PAD-Labs, Germany."
CXC Simulations specializes in combining space-age materials with cutting-edge design to create extremely realistic racing simulation products and state-of-the-art control systems.
With over 20 years of uncompromising dedication to developing the most cost-effective and realistic PC-based flight training solutions available, ELITE is now one of the most respected names in the business. That is why you'll find ELITE in more airlines, aviation academies, corporate flight departments, flight schools and universities worldwide than any other compareable simulators.
FSAddon Publishing was founded by Miguel Blaufuks and François Dumas, with the main purpose of publishing new and existing software add-ons for the Microsoft Flight Simulator range of products. " (Pub info)
14-May-09 Dear Migman, Hello, I'm the Lead/Commander of the 2009 FSX Thunderbirds. I tripped on your website today and was very surprised in seeing a website that I actually enjoyed looking at. I would just like to say very nice website, and if you would like to know more about the FSX Thunderbirds, our website is: www.FSXThunderbird.com. Thanks alot and I attached a few of pictures in this message for you also. - Lt Col. Burst
GMX Media is on track to become one of the world's leading publishers and distributors of video games for all consoles (Microsoft®, Nintendo®, Sega® and Sony®), personal computers (PCs), and Macintosh hardware, as well as all available interactive platforms. Headquartered in the UK with operations or partners in every major territory in the world. " (Pub info)
Inertia was formed in May 1999 to develop flight simulation games using technologies licensed from Parsoft Interactive. Members of the team had previously developed Hellcats over the Pacific, Hellcats: Mission at Leyte Gulf, A-10 Attack!, A-10 Cuba, Fighter Squadron: Screaming Demons over Europe.
"Wild Bill" Stealey has recently (2003) rejoined IEN as CEO." My goal is to have a profitable series of products based on WarBirds. I would like to see a flying sim for every period of airborne conflict the United States has participated in, Dawn of Aces, WW II, Korea, Vietnam, Desert Storm. I would like to have a civilian simulator that would allow the players to fly Cessna's, Pipers, WarBirds, over the US using current IFR and VFR rules. I would like to have a Total Sim series that included great land and tank battles (the WarBirds team tells me we could do that with WarBirds III!)" (From an interview at www.furball.warbirdsiii.com).
Mission Studios was created when Velocity Development Corporation, the publisher of Interceptor, JetFighter I, JetFighter II, and the network tank battle game Spectre, split into two companies. Mission Studios was formed and immediately continued work on the ever popular JetFighter series in collaboration with simulation developer Robert Dinnerman.
Working again with Mr. Dinnerman, Mission Studios published JetFighter III to critical and popular acclaim. In a crowded field of combat flight simulations, JetFighter III stood out with cutting-edge graphics, intense action and unparalleled ease-of-use. In fact, JetFighter III was one of the first PC flight simulations to embrace the emerging crop of 3D graphics accelerators.
Simultaneously to the JetFighter III project, Mission Studios began developing products for the United States military. Using its expertise in 3D graphics and simulation, Mission Studios developed software technology for the F-14 LANTIRN training system used by the U.S. Navy.
Prior to the completion of JetFighter III, Mission Studios was acquired by Take-Two Interactive Software and continues to operate as a wholly-owned subsidiary. Shortly thereafter, Take-Two (TTWO) became a publicly traded company, and Mission Studios began developing the next product in the JetFighter series, JetFighter IV.
As Mission Studios current entertainment project, JetFighter IV: Fortress America continues the legacy the previous products had built, eclipsing the series' prior achievements while maintaining its strengths. With four times the terrain detail as JetFighter III, and improving upon the easiest flight control system available, JetFighter IV delivers an intense aerial combat experience above the San Francisco Bay area.