MiGMan's Flight Sim Museum < www.migman.com >
 Art: Physical Maps |

Art: Physical Maps:



These comparison tables will be gradually populated in 2020 as I migrate the Museum exhibits and artifacts to the new schema.
Artwork & Packaging | Box art | Box back | Image Galleries (new format) | Key commands | Keyboard overlay | Manual cover | Manual back | Map (physical) | Physical media | Physical media cover art | Physical media cover: inside | Press Art | Warranty Card
Features: Add-ons to host sim - Host sim to add-ons | | Aircraft: Flyable - sorted by sim | Campaigns | Controller | Flight Model | Guide | Installation | Multiplayer | Multiplayer | Operating System | Platform | Reviews | Sound | System Requirements | Video

Title Year Read more About
_sw template1980Read more _sw template: Art: Physical Maps
about that map
Aces Collection1997Read more Aces Collection: Art: Physical Maps
3 double sided maps for Aces Over Europe.
1 Kriegsmarine map of the North Atlantic
Falcon1987Read more Falcon: Art: Physical Maps
The play area in Falcon was extremely limited by 1990's standards. As a flight sim beginner I found this wasn't a big issue as I still managed to get lost! Every mission started with your aircraft lined up for takeoff in the airfield at bottom right!

Those round symbols on the map represented hills... although to the "uninitiated" they appeared to be pyramids!

There were two types of bridge to attack, and although you couldn't actually fly under them, we used to have a lot of fun flying as low as possible in formation, West along the road and over the suspension bridge. Head to head play was easy with two Atari ST computers and a null-modem cable.

To the east of your airbase were static ground targets for Air to Ground Practice. To the South West there was a "Ghost Town", wild west style complete with saloon.

The terrain in Falcon was billiard - table flat, except for the "pyramids"!
Falcon 3.01991Read more Falcon 3.0: Art: Physical Maps
4 x A3 size area maps of Kuwait, Israel, Panama, Nellis AFB