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  • Fox Trap
  • content_pasteSome Tu-160's turned up and put on quite the show with their four aferburning engines. Then we shot them down.
  • airline_seat_recline_extraMiG-29 Fulcrum (Novalogic)
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  • import_contacts 2019  edit 2019-12-23
  • Hawk's Perch
  • content_pasteNight flying! >> Dangerous << Exciting! >> Even more so when you're being shot at... << Actually the graphics in MiG-29 Fulcrum look stunning at night, and of course draw distance becomes irrelevant. Enjoy this one!
  • airline_seat_recline_extraMiG-29 Fulcrum (Novalogic)
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  • import_contacts 2019  edit 2019-12-12
  • Snake Venom
  • content_pasteSecond attempt at this bombing mission. The bombing is very forgiving in this sim... but then we ran into the most 'Top Gun' helo pilot of all time! Then I shot him down. I found the explanation for the 'Top Gun' helo pilot in the documentation for the mission editor. Flight models and aircraft models are independent... and the manual warns not to assign an F-16 flight model to a chopper... which is exactly what some wag at Novalogic did here!
  • airline_seat_recline_extraMiG-29 Fulcrum (Novalogic)
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  • import_contacts 2019  edit 2019-11-30
  • Gallery
  • airline_seat_recline_extraMACE
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  • edit 2019-11-26
  • Gallery
  • content_pasteScreens from the FSM v1.0 ! I made these tiny screenshots were in the first iteration of the Flight Sim Museum, back in 1998. They're nothing special at all, but a good reminder of where we've come in 20+ years. Bear in mind that we were on dial-up internet at that time!
  • airline_seat_recline_extraGunship 2000
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  • edit 2019-11-14
  • 04: Air to Ground: FAIL
  • content_pasteI passed the bombing, not elegantly but nonetheless, then a rudder failure meant trouble on landing... I mean WHO or WHOM parked a tank there?
  • airline_seat_recline_extraMiG-29 Fulcrum (Novalogic)
  • tagGallery
  • import_contacts 2019  edit 2019-11-12
  • 05: Dogs of War: PASS (Gallery)
  • content_pasteI did escort the fighters successfully. My wingman did most of the work as I directed him via voice command. And then I took out the enemy AWACS (scratch one MiG-29...). This is the first video I've made with voice control, using Voice Attack. I make so much more use of the wingman when I can simply talk to him rather than hunt around in the dark for keys!
  • airline_seat_recline_extraMiG-29 Fulcrum (Novalogic)
  • tagGallery
  • import_contacts 2019  edit 2019-11-12
  • Ridgy Didge MiG
  • content_pasteFlight testing my ridgy-didge state-of-the-art HOTAS & voice-controlled Fulcrum!
    1. Pan view working and mapped to the HOTAS. Not TrackIR but pretty good for a 20 year old sim that doesn't support mouse look.
    2. Voice control for control surfaces (flaps, gear, chute), wingman.
    3. Draw distance? Can anyone help? I doubled the draw distance in the MIG29.INI file, but every time you enter the sim it overwrites it back to 26.
    4. Low speed, high alpha
    5. and... I didn't take the situation at the threshold seriously enough...

  • airline_seat_recline_extraMiG-29 Fulcrum (Novalogic)
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  • import_contacts 2019  edit 2019-11-12
  • The NEW Captain Scarlet
  • content_pasteCaptain Scarlet debuted on TV screens in the 1960's as Biggles reimagined for the 21st century, in the 1960s with ripping yarns and tales of derring-do. The "New Captain Scarlet" is a CGI masterpiece from the master of 'boy's own' adventuring, Gerry Anderson.
  • Gallery
  • Gallery
  • content_paste" In 1996, I was in a group of six Funcom employees that left the company to start our own business. Initially we were starting a norwegian branch of DMA Designs, but financial issues at DMA left us starting an independent company instead. (Ironically, DMA Designs released Grand Theft Auto a couple of years later - no more financial issues for them!) We named the company Innerloop, and since our programmers had come up with a nice 3D fractal landscape engine, we decided to do a flight simulator.

    A year or so later we released Joint Strike Fighter, a pretty successful action flight simulator. We wanted to make a game that combined the accessibility of classic simulators like A-10 Cuba (PC) and Interceptor (Amiga) and the depth of contemporary simulators. I was the lead artist on the project, and did most of the in-game graphics as well as some presentation art. Here are some of the artwork I made for the game, both in-game artwork and promotional material. The artwork is a blend of 3D render and digitally painted images. "
  • airline_seat_recline_extraJoint Strike Fighter
  • local_airportLockheed Martin F-35 Lightning II
  • personRune Spaans
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  • Gallery
  • content_pasteBut the best was yet to come..... at the back of the hangar were two full motion cockpits. Yes, that is 360 degrees of motion with a roll rate of 360 degrees per second. I had some happy aerobatic time in there with Junglist, host of ABC Television's "Good Game".
  • airline_seat_recline_extraMicrosoft Flight Simulator X
  • tagGalleryCockpit: MotionCockpit: BespokePress
  • import_contacts 2006  
  • MiGMan: Press
  • content_pasteBut the best was yet to come..... at the back of the hangar were two full motion cockpits. Yes, that is 360 degrees of motion with a roll rate of 360 degrees per second. I had some happy aerobatic time in there with Junglist, host of ABC Television's "Good Game".
  • airline_seat_recline_extraMicrosoft Flight Simulator X
  • precision_manufacturingMicrosoft
  • tagMiGMan: PressGallery
  • compare_arrowsGallery   (external link)
  • Gallery
  • content_paste"Other screen caps by me, FlyingSinger, with standard Orbiter 2005 installation, plus high-resolution ""level 9"" earth textures, well worth installing (free of course, all Orbiter stuff is, amazingly, free).
  • airline_seat_recline_extraOrbiter
  • personBruce "FlyingSinger" Irving
  • tagGallerySpace
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