Patch 184.108.40.206 Frame Rate test --/o\-- Microsoft Flight Simulator 2020 --/o\-- about: Unfortunately I haven't yet optimised my OBS recording pipeline. OBS is running on a second PC and is introducing it's own lag and stutters.
Anyway the FPS counter tallies with what I saw - a smooth experience hovering around 50fps. software: Microsoft Flight Simulator 2020 airport: Aarhus country: Denmarklocale: Aarhus tags: GraphicsFlight TestPatch published: 2021 updated: 2021-04-15
Frame rate test with NVIDIA game capture. about: If I can work out how to stream this over the network and into OBS I'll be laughing. I think. Can OBS handle the input? I'll probably need a capture card.
I thought the NDI network plugin would do the job, but no. software: Microsoft Flight Simulator 2020 airport: Beirut International country: Lebanonlocale: Beirut tags: GraphicsInstall published: 2021 updated: 2021-04-23
Frame rate test HD capture with Xbox game capture about: For some ?? reason the capture file was only twice the size of my usual stuttery captures, at 630mb instead of ~ 300mb. That's fine, I can live with that. But - HD and no stuttering. So the workflow changes again... I'll do the preflight - map - drone footage in OBS, do the inflight with the Xbox game capture, and splice them together post flight in Windows 'Photos' app. airport: Kuala Lumpur International country: Malaysialocale: Kuala Lumpur tags: VideoFlight RecorderEditorGraphics published: 2021 updated: 2021-04-30
about: Screen resolutions up to 1024 x 768 pixels, texture mapping, light sourcing... it pushed the state of the art yet was still playable on a 486 at lower settings. software: US Navy Fighters tags: Graphics published: 1998
WineD3D For Windows is a DirectX 1-11 to OpenGL wrapper based on WineD3D, which is an almost full implementation of DirectX used in Wine.
Even if Windows supports DirectX natively, using WineD3D can enhance backwards compatiblity with older games, especially on Windows 8 and newer that don't support 16 bit screen modes. Another possible use is to emulate unsupported versions of DirectX, or porting DirectX applications to OpenGL without having to rewrite the rendering code. Please note that WineD3D is far from perfect, and many games will not work.