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A History of Military Flight Simulations on the PC
by Len "Viking 1" Hjalmarson The Mature Years: 1997-2000 The pace in 1998 was grueling, the advances legion. Improvements in hardware were enabling programmers to realize many of their dreams, and 3d accelerators were still new to the mix. Rendition and Nvidia were contending hotly with 3dfx for the 3d accelerator crown. In the fall Novalogic released F-16 Multi Role Fighter and MiG-29 Fulcrum - (Novalogic - 1998), boxed simulations that were aimed at online play. At the close of the year, in a kind of macabre capstone to the proceedings, Microprose released the long awaited Falcon 4.0. |
Falcon 4.0 had been at least four years in development. The project had almost ended in the garbage bin two or three times. In the end Gilman Louie salvaged it, and with the help of Leon Rosenshein as Lead Engineer, Kevin Klemmick writing the campaign AI, and Pete Bonanni (a serving USAF Viper pilot) pulled off a sweeping simulation of the F16 and its combat environment. | |
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This article is copyright ThrustMaster and Leonard Hjalmarson. It may not be reproduced in whole or in part by any means without permission. Email MiGMan with your experiences or any information related to this sim. |
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The contents of this website are copyright © 1998 - 2007 by MiGMan |
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