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A History of Military Flight Simulations on the PC
by Len "Viking 1" Hjalmarson Conclusion From 1981-2001 we have twenty-one years of combat simulations on the PC. What will the next ten years bring? Imagine a 10 GHz CPU with 2 GB of main memory, running a fifth generation GPU. Most of us will find this difficult to imagine! Now imagine a multiprocessor machine with four of these CPUs onboard. Further imagine optical connections direct to your computer. Imagine 50 times the bandwidth of cable coming directly into your home. |
As for display technology, imagine a 40 inch curved screen designed to enhance peripheral vision. (Perhaps the ACES AeroDome will be enhanced and mass produced - see
http://www.flyaces.com.
Imagine running this LCD device at 2048 x 1536 on a video accelerator with 512MB of memory. The Internet will continue to grow in importance and will impact the quality, style, and distribution of military simulations. Games which create community will become more important than games which encourage an isolated experience. |
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This article is copyright ThrustMaster and Leonard Hjalmarson. It may not be reproduced in whole or in part by any means without permission. Email MiGMan with your experiences or any information related to this sim. |
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The contents of this website are copyright © 1998 - 2007 by MiGMan |
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