About the Flight Sim Museum Simulations
Click to go to the home page of MiGMan's Flight Sim Museum - www.migman.com
 
Back to the Mech Commander Index
 

Weapon Requirements

Weapons come in two basic flavours:

Beam Weapons and Projectile Weapons

1. Beam Weapons

In the past the development of Beam weapons is that they needed enormous energy sources. These energy sources tended to be bulky and heavy. Today's Mechs have solved this problem with the use of compact fusion reactors.

The seond main problem with beam weapons, and this remains, is they need time to deliver the energy on target.

We can usually assume that the prospective target will not oblige by standing still!

Pulsed Lasers deliver more energy per unit of time than conventional lasers but still fal far short of the efficiency of a projectile weapon.
  "Delivering energy" !!

A weapon is merely a device for delivering energy to a target.

MiGMan from a speech to the Inner Sphere Academy.

In the most basic of terms, the beam weapon has to heat the target until damage occurs. Therefore lasers are best deployed in groups, as one laser alone is more likely to cause aggravation than the spectacularly fatal damage we seek in battle. The main advantage of lasers is that as long as the Mech's fusion plant is running, they won't run out of ammo.

Read on


Click here now to enquire about advertising in this space with MIGMAN.



The contents of this website are copyright © 1998 - 2007 by MiGMan