20 Years of Military Flight Simulations on the PC by Len "Viking 1" Hjalmarson.
Flight sim guru Len "Viking 1" Hjalmarson chronicles the first 30 years of computer flight sims, the software, hardware, people and the culture.
Meanwhile Falcon 4.0 continues to grow. Not long after the demise of Microprose the iBeta team announced that they would continue to patch Falcon 4.0, and they released a series of patches improving multiplayer code, fixing bugs, and adding features. At the same time a separate group based around eRazor formed to build realism patches and add new features. The latter group (now known as eFalcon) recently released patch 1.09, adding the updated systems technology of the F16 MLU to Falcon 4.0.
In November, 2001, Blue Byte released IL-2 Sturmovik, a simulation of the neglected Eastern Front of WWII. Many of the simulated aircraft have never before been seen in a combat flight simulation. With some thirty flyable aircraft, Maddox Games have set their sights on realism, taking into account every aspect of physics in their flight and environment models.
In fact, the bar is being raised so high with IL-2 Sturmovik that it will set the standard for years to come. Aircraft and the environment are stunning; cockpits, damage and physics models are beyond anything seen to date. IL-2 Sturmovik supports multiplayer coop missions with up to 32 players, in addition to AI controlled aircraft. The IL-2 engine is likely to be used for a MMOG, and perhaps a second simulation set in WWII Europe.
This article is ©2001 Leonard Hjalmarson and Thrustmaster ® and hosted with permission in the Flight Sim Museum. Unauthorised reproduction is forbidden.