Civil Flight SIms - 1980s
|3D Helicopter Simulator||Released in 1987, this sim must have been one of the first sims to support head to head play via a modem. For it's time it looked outstanding with 3 dimensional polygon choppers and scenery.||1987|
|747||747 was a civil flight sim created for the Atom computer with 12 K of RAM ( !!! ) in 1981.||1981|
|Aviator||Written for the BBC MicroComputer.||1983|
|Blue Angels||"The game revolved around airshow displays. 3D displays of the aerobatic maneuver in question could be viewed, and then the player could hop into an F-18 and join the Blue Angels. It also had digitised speech, which played through the PC speaker."||1989|
|Chuck Yeager's Advanced Flight Trainer||An ambitious pioneering attempt to teach the basics of flight on a personal computer. Edward Lerner developed and programmed it and it featured 14 different flyable aircraft.
AUDIO CONTENT: Flying tips from Chuck Yeager
|Dam Busters||"Dam Busters consisted of just >>> one mission <<< !!!
The Dam Busters sim was the first one to involve multi-tasking. You could be pilot, engineer, gunner or bomb aimer - in fact you had to do all at some point in the mission."
|Final Flight||"...a real-time flight and landing simulator for a small plane similar to a Cessna. You're approaching the air strip, and must use your instruments and the view from your cockpit to land safely. You control pitch (angle with the ground), yaw (angle about the plane's vertical axis), and power with your joystick."||1983|
|Flight Path 737||1988|
|Flight Simulator 2||At the time, there were three 6502 versions of FSII. There was one for the Apple II, one for the Commodore 64 and one for the Atari 800. When the the Atari ST and Amiga were introduced (which ran the Motorola 68000 processor), new versions were released for those machines, for the Tandy and for the MacIntosh through Microsoft. The versions of FSII for the 6502 processor DID have solid filled graphics not just wireframe. There was only 6k memory allotted for scenery so a sophisticated system of loading parts of the scenery was devised. The whole FS world was big enough to properly place and scale landmarks and airports relative to each other. That was accomplished by a brilliant hybrid coordinate system that Bruce Artwick developed. Also, the simulation was sophisticated enough to support instrument navigation.||1985|
|IFR||Ed Brooks reported: "I think you could say it turned a liability into a virtue when it called itself an IFR simulator, since it had no out the window graphics at all! It's about as IFR as you can get!"||1983|
|Instrument Flight||"It had four aircraft, realistic flight characteristics, character graphics of the standard T instrument panel and also included a view of the runway after breakout. Very crude. There was also an interpreter which you could create your own scripts for to provide ATC guidance."
Written for CP/M by Jim Bailey.
|LAS 86||Thijs Cornelissen reported: " I was browsing your site, and I saw that there isn't an entry for a sim called LAS86. Do you know that one? It was an '80s sim for the Commodore C64, basically an IFR sim with a lot of instruments and no outside view. I remember my father playing it quite often, he even added analogue joystick support IIRC. "||1986|
|Microsoft Flight Simulator 4||Microsoft's "Flight Simulator" launched thousands of airmchair pilots into their virtual careers. It even sparked the interest in a real aviation career for some.||1989|
|Microsoft Flight Simulator Aircraft and Scenery Designer||"The aircraft designer was very basic in that it let you stretch and modify the characteristics of the default aircraft, and went nowhere near what could be done with the BAO aircraft factory software.
Same thing for the scenery designer software, limited and left you wanting more."
|PSION Flight Simulator||"This is where it all started, looking at three dials and flying at night on a crummy TV !!!" "... it took about 30 minutes to load off the tape, with a 60% failure rate."||1982|
|Solo Flight||One of the earliest sims, SoloFlight hails from the days when the Commodore Amiga reigned king of the graphics world!. " ... the most famous thing about it was the speech synthesis, in the form of flight control guiding you through the flying, telling you to pull up your flaps, etc. and taking you through your landing routine."||1984|
|ZX-81 sims||Clive Sinclair invented Electric Cars and personal computers in the early 1980's and had a colourful, zany personality.... unlike many of today's leaders in the personal computer world...!
"Flight Simulator" (actual name) for the Sinclair ZX-81, actually required you to have the 16kB expansion pack to load.
This index is not being updated at present. Use the SEARCH facility. MM, November 2016.