We are a team of two brothers based in the wonderful Sydney, Australia. We have been passionate about aviation and flight simulation for many years, with a particular love for military aircraft. We have a background in 3D Game Art & Sound Design, and we have taught ourselves programming over the course of the last few years. We develop high quality aircraft for the X-Plane 11 flight simulator.
AVSIM is one of the oldest and most popular communities for flight sim fans.
Russian developer and publisher and, without a doubt, creator of the most outstanding World War 2 flight sims of the 2000's.
With over 10,000 visual channels fielded, 3D perception is the world’s preeminent supplier of immersive, curved screen, projected simulator visual display systems. 3D perception designs and supplies turn-key seamless visual Display Systems and technologies for simulation applications.
This was the dawn of 3D graphics acceleration on PCs. The Banshee turned my modest Pentium 233MMX into a screaming graphics machine, with all the great Voodoo graphics effects and a silky smooth frame rate on most sims.
Specialises in add-ons for the Microsoft flight sims.
"The rumble of the engine at 80% power could be felt through my body. I pushed up to full military power. The sensation was VERY nice. I kicked in the burner and WOW, my body was saturated with the feeling of power." - Len Hjalmarson, Combatsim.
|Aero Products Research|
The Aimsworth Viper I was an exacting representation of the real Lockheed F-16 Fighting Falcon cockpit in all major dimensions, true to the original.
Air Power Australia
" Australia requires a modern integrated joint national force structure for its defence. Air Power Australia aims to contribute to the development of such a joint force structure. Air Power Australia is a non-profit entity established with the aim of promoting air power in this context; stimulating public and parliamentary debate on air power topics; educating the community; and, publishing and archiving papers and articles on air power topics."
Started in 2014, Aircrew Interview is a video and podcast series that interviews and documents past and present aircrew of both military and civilian types.
Developers and publishers of high quality add-ons for Microsoft civil flight sims, they specialise in military aircraft.
Developers of Microsoft Flight Simulator 2020.
The Atari ST 1040 computer was my introduction to the world of flight simulation. Titles like Gunship, Falcon, F-19 Stealth, F-15 Strike Eagle II and others made use of the dedicated graphics and sound hardware built in to the Atari ST. It took some years for the IBM PC's to catch up.
|Breakaway Federal Systems|
Manufacturer of Full 6DOF Motion (CKAS V10 6DOF), 200 degree wrap around collimated display system (CKAS DepView 7 Channel), Control loading and full cockpit representation.
The Collings Foundation hosts a variety of fantastic living history events at the Stow, MA headquarters and across the United States. | Operates one of the world's greatest collections of historic aircraft.
One of the very first sites dedicated to Air Combat flight sims and still going strong after more than two decades!
|Commercial Level Simulations|
Computer Gaming World
Computer Gaming World was published from 1981 and the final issue was #268 in November 2006. You can read about and download all the historic issues of Computer Gaming World at the Computer Gaming World Museum.
|Confederate Air Force|
MFDs with working displays for Falcon BMS and DCS.
CXC Simulations specializes in combining space-age materials with cutting-edge design to create extremely realistic racing simulation products and state-of-the-art control systems.
Apps and training aids for real world and sim pilots.
|Department of Education and Training Victoria|
Deutsches Museum Flugwerft Schleissheim
This museum contains exhibits ranging from Otto Lilienthal's pioneering 19c hang-gliders to the WWII Heinkel-111.
|DG Flugzeugbau GmbH|
|Digital Image Design|
This UK based development team have created a string of innovative Flight Sims which manage to place the gamer in the most sophisticated air combat environments while maintaining a high level of accessibility. They consistently pushed the limits of 3-D modelling and portrayed the most up-to-date combat avionics systems reaching an apogee with the 1998 sim Total Air War which reproduced a modern air war as seen from an AWACS and from the cockpit of the next generation fighter the F-22.
|DOF Reality Motion Simulators|
UK developer founded by Dominic Wheatley and Mark Strachan during the 1980s, which produced iconic combat flight sims.
DSB Design is an example of the way the internet has empowered talented artists, enabling them to form creative collaborations which span the globe and then deliver their creations to fans. Until I met David Brice, the founder of DSB Design at the Australian Flight Simulation Expo - August 28th, 2004, I had assumed the creator of a magnificient Eurofighter for Microsoft Flight Simulator 2002, was a German based group. Not so. It turns out they live just down the road from me in sunny Sydney, Australia. Small world indeed.
Eagle Interactive developed the software used at Fightertown. As of 2002 there appears to be no web site for Eagle Interactive. Head of Eagle Interactive is Dave Kinney, founder of the Fightertown combat flight simulation center in Southern California.
Electronic Arts published some of the most classic flight sims of the 1990s.
With over 20 years of uncompromising dedication to developing the most cost-effective and realistic PC-based flight training solutions available, ELITE is now one of the most respected names in the business. That is why you'll find ELITE in more airlines, aviation academies, corporate flight departments, flight schools and universities worldwide than any other comparable simulators.
|Fabrica Militar de Aviones|
|Federation of American Scientists|
|Fire and Fury|
Free checklists for many aircraft!
FSAddon Publishing was founded by Miguel Blaufuks and François Dumas, with the main purpose of publishing new and existing software add-ons for the Microsoft Flight Simulator range of products. " (Pub info)
- Lt Col. Burst
General Dynamics is a global aerospace and defense company.
GMX Media is on track to become one of the world's leading publishers and distributors of video games for all consoles (Microsoft®, Nintendo®, Sega® and Sony®), personal computers (PCs), and Macintosh hardware, as well as all available interactive platforms. Headquartered in the UK with operations or partners in every major territory in the world. " (Pub info)
GOG (Good Old Games)
GOG have done simulation fans a great service by making older titles available and tweaked to work on modern platforms.
|Graphic Simulations Corporation|
GT Interactive is now part of Infogrames.
Hi Tech Creations
Based in Texas USA, HiTech was founded in 1999 and is still going! Almost unique in the history of online flight sims, this is a credit to their love for the hobby.
I soliti 4 gatti
"Tacpack Updates for P3DV4. (Require purchase of Tacpack from VRSimulation). (Require TMAP to be installed)."
India Foxt Echo
"Flight Simulation projects by Dino Cattaneo. Current home to the T-45C Goshawk, F-14D Tomcat, S-3B Viking and F-35 Lightning II projects for Flight Simulator X:Acceleration and Prepar3D v3.0. Also: opinions, reviews and findings about recreational flight simulation and flight games."
Inertia was formed in May 1999 to develop flight simulation games using technologies licensed from Parsoft Interactive. Members of the team had previously developed Hellcats over the Pacific, Hellcats: Mission at Leyte Gulf, A-10 Attack!, A-10 Cuba, Fighter Squadron: Screaming Demons over Europe.
Interactive Entertainment Networks
|International FlightSim Conventions|
"IRIS Simulations is a leading development group specialising in producing content for some of the worlds popular flight simulation platforms."
|Israel Aircraft Industries|
Janes Combat Simulations
In October 2001 Xicat Interactive signed an agreement with Jane's Information Group to continue the military games suspended by Electronic Arts. This included the much anticipated Jane's Attack Squadron by Mad Doc Software, which had been sidelined for a year.
|Jet Flight Simulator Sydney|
"Purchasing a Jetline Systems PC means buying, not only the best performing simulation PC available, but also service and support that extends to your entire simulation project. Jetline technicians are fully trained on all simulation products and also regularly design and implement simulation software and hardware in the most complex settings. Call in anytime and talk with real-world pilots, engineers, and most importantly, simulation enthusiast!"
Publishers of magazines - including PC Pilot Magazine | Books | Multimedia | Flight Sims | Video and DVDs | apparel and merchandise.
KONAMI CORPORATION was founded in Osaka, Japan in 1969 by Kagemasa Kozuki, who currently serves as chairman of the board and chief executive officer. Perhaps better known for their arcade machines, they also produce games for popular console machines such as the X-box.
With over 100 employees, Kuju is based both in Godalming (Surrey), and central London and has been developing games for over 12 years. 1997: Kuju Entertainment established. In March Kuju buys Simis from Eidos and releases Team Apache (1998) by Simis. 2001: Kuju Entertainment releases Ka-52 Team Alligator.
Designer of aircraft for Digital Combat Simulator World (DCS).
Looking Glass Studios is now sadly defunct (early 2000) but some of their more famous products were Flight Unlimited, Flight Unlimited II and Flight Unlimited III.
"We are a new Company comprised of Developers, Artists, and Managers, dedicated in creating beautiful aircraft for Microsoft's Flight Simulator X and DCS World. We will do long hours of research to painstakingly recreating an accurate and detailed 3D model. Then optimize the code that will bring you to a new immersion for which you will come to expect from us."
Microprose developed a line of genre-defining Flight sims from the mid 1980's to 2000. Hasbro acquired Microprose in 1998.
Microsoft is the world's largest software developer. Microsoft recognised the potential of flight simulation in the 1980's, and civil flight sims continued to be their flagship entertainment product well into the 2000's.
The 'open architecture' of the series has been key to it's enormous popularity, with 3rd party vendors releasing scenery upgrades, extra aircraft and 'adventures', as well as a thriving 'freeware' community.
|MiGMans Flight Sim Museum|
|Military Simulations Inc.|
"Milviz has been around, in one form or another, since 1990. Building on a long history of supplying high quality and accurate 3d models and animations for training environments, games, television and film, we also produce engaging simulations for Flight Simulator X, Prepar3d and X-Plane11."
Founder Bob Dinnerman wrote F/A-18 Interceptor for Electronic Arts. In 1988, an unknown Macintosh developer called Velocitypremiered a flight simulation called Jetfighter. The success of this program lead Velocity to take it seriously and they released two years later a sequel: Jetfighter II.
|Nassau Naval & Military Historical Society|
|National Warplane Museum|
|Naval Institute Press|
New England Air Museum
MiGMan and Chino visited in 2006.
|North Hull Wargames Club|
Founded in 1985, by CEO John Garcia, NovaLogic Inc. is a developer and global publisher of computer games for the PC, PlayStation® and PlayStation® 2 game consoles, NINTENDO GAMECUBE and Xbox™ video game system.
Paradigm Entertainment is based in Texas, USA and was acquired by Infogrames in 2000.
Parsoft Interactive later became Inertia Games.
This mag is beautifully presented with generous screenshots. The writers range from professional aviation authors to academics - and they are all flight sim nuts!
|Peak Interact International|
|Phoenix Simulation Software|
"RAZBAM Simulations has been creating top-notch military and civil aircraft simulations since 2003. Until recently, RAZBAM development was focused exclusively on the Microsoft Flight Simulator series, including Microsoft Flight Simulator 2004 and Microsoft Flight Simulator X. However, the team has stepped away from developing for the aged Flight Simulator X, and into the split future of flight simulations: Lockheed Martin's Prepar3D (for civil aircraft) and Eagle Dynamics' Digital Combat Simulator (for military aircraft)."
|Realtime Games Software|
|Red Storm Entertainment|
Keyboards and peripherals.
|Retro Computer Museum Leicester|
There was a time when I flew in MiGMan's MiG-pit Mk-I with 120 functioning switches and buttons. It worked, but what a pain in the khyber it was to reprogram it! In December 1997 Saitek brought out the PC-Dash, a device which when combined with the X-35/36 programmable joystick and throttle effectively replaced my whole cockpit! | As of 2018, Saitek has been acquired by Logitech.
Sierra have had a long and dedicated relationship with Flight Sims, bringing some of the all time classics to the public. The company started in the late '70s as On-Line Systems when founder Ken Williams converted Roberta William's hand-written game concept into the first graphic/text adventure game ever created - "Mystery House".
Founder: Jonathan Newth. Simis was a video game development company founded by Jonathan Newth, Chris Tubbs, Dave Payne and Ian Baverstock in 1989. In 1995 Simis merged with Eidos Technologies, Domark and Big Red Software to form the Eidos Interactive group. Wikipedia
|Simon and Schuster Interactive|
|Simulation Panel Advanced Drivers: neXt Generation|
Cockpit parts and accessories: www.thesimulatorstore.com (formerly: F18simulator.com). Run by former Marine pilot Steve Patterson.
"Sir Clive Sinclair has been inventing electronic devices for over 35 years. Although he is best known for his computers, he has to date released over 70 different products ranging from amplifiers to multimeters to electric vehicles. He continues to produce new items at the rate of about one a year.
|Strategic Simulations Inc.|
|Sudden Storm Interactive|
|Sydney Morning Herald|
|Take 2 Interactive|
|The Sierra Chest|
Third Wire Productions was formed by ex EA/Janes and Microprose programmer Tsuyoshi Kawahito. Their first product: "Project 1" focussed on the "classic" jets of the 1950's and '60's.
|Turn Left Distribution|
UDS is an interactive entertainment developer based in Norrkping and Gothenburg, Sweden. The company was founded in 1993 and today they have 75 full-time employees.
|US NAS Paxutent River|
|Video System Co. Ltd.|
In 1998 Virgin Interactive published 'Sabre Ace', one of the earliest flight sims which supported the new technology of 3DFX.
Founded by former members of Alphasim, Virtavia sells FSX addons through their own site, and third party vendor sites such as Flight1.com.
|Virtual Australian Air Force|
Vista Oz comprise an international team of skilled enthusiasts who have combined their skills to focus on providing a significant upgrade to the representation of Australia in the Microsoft civil flight sims - starting with Microsoft Flight Simulator 2004.
VR1 was formed in 1993 and develop titles for Microsoft's Xbox, Sony's PlayStation and developed Microsoft Fighter Ace 3.0 - an on-line multiplayer flight sim.
"Vertical Reality Simulations LLC. (DBA VRS), established in 2004, is an award-winning developer of professional-level PC-based combat aircraft simulation software. Products and solutions are available for consumer and commercial applications."
Western Sydney Gaming Society
Images from the April 15th, 2007 Strategy Gaming Convention, Sydney, Australia.
Wings Simulations has been developing computer games since the 1980's for the Amiga and Atari platforms. Their most well known PC simulation is Panzer Elite - a World War 2 tank simulation.
Chengdu WINWING Tech Company, Ltd.
|World Air Simulations|
"YAGER is an independent developer of computer and video games based in Berlin, Germany. Founded in 1999 by five dedicated developers and artists, our focus is the creation of vivid and meaningful AAA gaming experiences. Today, a team of 90+ developers is busy at work bringing YAGER's vision of gaming to life."