Programmer

- personBruce Artwick
- content_pasteProgrammer of Flight Simulator, which kicked off the world's longest running flight simulator dynasty.
- tagProgrammerProducer
- personPaul Brain
- content_pasteFollowing a BSc in Mathematics at Bristol University Paul joined IPL, a contract software house as a programmer. Over the next 6 years Paul worked on real-time software systems for Westinghouse, Vodafone, Mercury Comms, Hewlett Packard and Sony Broadcast. In 1997 Paul joined Psygnosis to work as Lead programmer on the PC version of Special Forces. - courtesy of Hasbro, 2000
- tagProgrammer
- personAndrew Crowley
- content_pasteAndy has a B.Eng. Computer and Microelectronic Systems, and an M.Sc. in Music Technology. He joined Psygnosis Ltd in 1994. His experience includes PlayStation, DOS & Win95 DirectSound Sound Drivers used in a variety of games including: Assault Rigs, Wipe-out, Wipe-out 2097, G-Police, Overboard & Nations. Andy was also involved in the Capcom DarkStalkers/Vampire PlayStation conversion. Andy was key to many of Psygnosis' OEM deals, being Involved in the conversion of Destruction Derby to Diamond Edge card, G-Police Win95 conversion, including Direct3D, DirectInput, DirectSound, and Aureal A3D version. - courtesy of Hasbro, 2000
- tagProgrammer
- personMario D'Onofrio
- content_pasteMario Joined Psygnosis Ltd in 1994 after completing a BSc in Mathematics and an MSc in Computing at Imperial College, London. In his time at Psygnosis he has worked on all aspects of game development, choosing to specialise in the field of graphics and visualisation. He has worked on Playstation, PC DOS and Win95 platforms. He had major contributions to Assault Rigs, G-Police and Special Forces. His work on these projects has been used on other Psygnosis products including Overboard! and G-Police 2, and some recent techniques have been used on new Playstation software . Over the last year he has been responsible for developing a new PC 3D engine for the Stroud studio for Special Forces using many new techniques to make best use of new and upcoming 3D cards and directX. - courtesy of Hasbro, 2000
- tagProgrammer
- personGraham Davis
- content_pasteAfter completing an honours degree is Systems Analysis Graham spent 2 years at Oracle Corp as database analyst designer. He then founded Dental Systems Design (DSD) and, with a team of 10 developed Britain's first Windows based Dental Practice Clinical and administration system. DSD was sold to Denplan Ltd in 1996 and is Britain s best selling Dental System. Graham then joined Psygnosis as Senior Producer on G-Police. He then became Head producer of the Stroud Studio and had involvement in the following internal and external games: G-Police, Overboard!, Nations Fighter Command, Panzer Elite, Rollcage, G-Police II Weapons of Justice, Special Forces. - courtesy of Hasbro, 2000
- tagProgrammer
- personDavid Eckert
- content_pasteCommercial work for Just Flight, Lago and Abacus, including 'Battle of Britain Memorial Flight'.
- tagProgrammer
- personSteve Eschweiler
- content_paste"I have a passion for 3D Game Development and creating compelling user experiences. I love learning new things and I enjoy finding elegent solutions to complex software engineering problems. There's never been a challenge I haven't been able to overcome and I know from experience that there's nothing I can't do. I am able to work independently as well as with a team and am able to take direction as required to get the job done."
- tagProgrammerProducer
- personJames Hallows
- content_pasteAuthor of the Thrustmaster HOTAS Cougar Programming Software ca. 2001.
- tagProgrammer
- personChris Keegan
- content_pasteChris has worked in the industry since 1995. Prior to joining Wayward, he was senior programmer at Walrond Software Research where he worked with Andrew Walrond on all aspects of product technology development. He has extensive experience of networking, 3D graphics, applications and tools development, including 3D Studio MAX plugins. - courtesy of Hasbro, 2000
- tagProgrammer
- personDavid Marshall
- content_pasteDavid Marshall was one of the chief boffins at DI and his experience is indicative of the real world aviation expertise embedded in their products.
- tagProgrammerProducerPilot
- personAustin Meyer
- content_pasteCreator and developer of X-Plane, which from the very beginning of the series had the best modelling of aerodynamic forces available in a consumer flight sim.
- tagProgrammerProducer
- personTim Ray
- content_pasteStrike Commander - Documentation, Map design and layout, Mission design, Vehicle, weapon and plane data.
- tagProgrammer
- personDominic Robinson
- content_pasteDominic has been in the industry since 1986, working at Hewson Consultants, Graftgold, Vektor Grafix, MicroProse and most recently Psygnosis (Head of Software Engineering). Dominic has lead the development of or developed engine technology for the following products: Uridium (Sinclair Spectrum), Zynaps (Spectrum), Anarchy (Spectrum), Flying Shark (Spectrum), Rainbow Islands (AtariST, Amiga), Simulcra (AtariST, Amiga), Space Shuttle Simulator (PC, AtariST, Amiga), Killing Cloud (PC, AtariST, Amiga), Death or Glory (PC, AtariST, Amiga), B17 (PC, AtariST, Amiga), Assault Rigs (PC, PlayStation), G-Police (PC, PlayStation), Overboard (PC, PlayStation. - courtesy of Hasbro, 2000
- tagProgrammer
- personMark Shamblin
- content_pasteCo-founder of Wings Simulations, his first game was published in 1987, but his first real hit was in 1989 with X-Out, which sold in excess of 120,000 copies in Europe.
- tagProgrammerProducer
- personJohn Shave
- content_pasteJohn obtained a BSc Hons in Mathematics and Computer Science. He started working the industry with Psygnosis at Stroud in March 1996 where he stayed until leaving to join Wayward. At Psygnosis John worked on the WW2 flight Sim project; Nations Fighter Command during which his primary responsibilities were for the physics models and the collision / damage code. - courtesy of Hasbro. 2000
- tagProgrammer
- personRoss Thody
- content_pasteRoss completed a diploma in Software Engineering, and began work as a junior designer at Psygnosis. After completing Assault Rigs on the PlayStation and PC, Ross was promoted to the lead designer. He then went on to design G-Police. During the development of G-Police he was promoted to producer and continued to work on G-Police until it's completion. He then established the design and planning stages for G-Police 2. Following this, he took on the production of two projects, Tanuki and Special Forces. - courtesy of Hasbro, 2000
- tagDesignProgrammer
- personAndy Thomason
- content_pasteAndy Thomason is an experienced high and low level software developer. He previously worked for Psygnosis in Stroud where he was a member of the technology group under Dominic Robinson. Prior to that he worked on a large number of projects including graphics engines, video compression and networked publishing systems. - courtesy of Hasbro, 2000
- tagProgrammer

- personRay Tobey
- content_pasteProgrammer of 'Skyfox' - an absolute classic game featuring 'flight' on the Apple ][.
- tagProgrammer
- personAndrew Walrond
- content_pasteAndrew has been in the industry since 1990, working at Vektor Grafix, MicroProse, Psygnosis and Revolution Software (Development Manager) before founding Walrond Software Research in 1995. Andrew has been involved with the following published products : Shuttle Simulator (Amiga), B17 (PC, Amiga), The Legacy (PC), Fields Of Glory (PC), Beneath a Steel Sky (Amiga, PC), Broken Sword (PC). He has recently developed the physics and flight model engines for The Mighty Eighth. - courtesy of Hasbro, 2000
- tagProgrammer
- personDave Whiteside
- content_pasteDave Whiteside has had a long association with developer / publisher Rowan, and been involved with some of the absolute classics of air combat simulation.
- tagProgrammerProducer
- personGavin Whitlock
- content_pasteGavin joins us from Psygnosis' Stroud studio. He has worked on Assault Rigs, G-Police, and is Lead Programmer on G-Police II Weapons of Justice. Gavin also headed up the Japanese conversion of G-Police. - courtesy of Hasbro, 2000
- tagProgrammer
- personSteve Wozniak
- content_pasteCofounder of Apple Computers, Wozniak has a keen understanding of the differences between 'A.I.' and human intelligence.
- tagProgrammer