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Gunship


A Hind scurries for cover.


If you survived the Hind attack your next problem was SAM attacks. In pretty short order you worked out that to survive in this modern battlefield "scurry and peek" tactics were the order of the day.

That is, fly as fast and low as possible to a hill, pop up briefly for a peek, move around the hill to where you think it's safe then pop up again for weapon release.

You could land during a mission to check damage, end the mission, refuel...nice touch! A variety of Soviet amour was (barely) distinguishable only by the different shaped polygon on top!



  Damn it was tricky to land on the heli-pad! I never quite mastered that.




In it's day a great sim. Today I'd go for the best Chopper sim your hardware can handle. Got a 386 : get Gunship 2000 - got a 486, then get Longbow.

The inflight map.

Gunship was released in 1987 for the Atari, Commodore C64 and Amiga, PC by Microprose Hardware req:IBM PC/XT/AT with 258 K of RAM
5 1/4" Floppy Drive
CGA colour 4 colours) with EGA (16 colours) optional

Back to Gunship by Microprose

 

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The contents of this website are copyright © 1998 - 2007 by MiGMan


The contents of this website are copyright © 1998 - 2007 by MiGMan