About the Flight Sim Museum Simulations
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Intercepteur Cobalt


Francisco J. Campos remembers:

" The take-off module instructed the player about the basic procedures of the ship, and they're quite a few: engage engines, watch fuel reserve, retract landing gear...

Once you were in the air, you were forced to instrument flight, since the program hadn't the capability to show open sky. Taking off without exceeding maximum speed needed a lot of tries. Once you had mastered that, you could advance to the next step, the pilot test.

It was a 10-question exam about the things you had learned on previous module. Player needed 8 correct answers out of 10 to pass the exam and go for the next module: if not, the main program could not be loaded into the computer. Nice trick...

 




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