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Commodore Amiga version
" The game also allowed you to create several personalities and have them fly with you on combat missions. The best way to do this was go through all the single missions to give the pilot/crew combat experience flying them yourself, then let them fly in your squadron during a campaign - and if luck was with them, they would score kills, get promotions and medals. You also had the ability to save your kills on a gun camera, and the game also included a mission builder, which was simple to use, but the missions you could create were far beyond anything you may get in the game generated campaign. In true Ultra-Geek fashion, I actually ended up doing a custom mission for each day of the Battle for the RAF after doing a fair bit of research on the actual battle itself ( on some of the more significant days, there were several missions ) that's at least one historical mission per day from the 10th July 1940 to October 31st 1940. You could never be killed by enemy fire in this sim, even if your aircraft were being blown to pieces - the only way for you to die was to physically crash into the ground or sea. Also, your parachute was fail safe and always opened, no matter how high or low you were! Another funny thing, when your aircraft went out of control through too much battle damage, you would always spin to the right. You could do belly landings, both on land and sea, which was useful. The combat damage to your aircraft was inflicted on either the airframe or the engine(s). The engines were very slow in throttle response - they measured from 0 to 100 percent power, and you had to tap the key for each percent you wanted to go up or down, there was no snap commands to full or idle power! " MiGMan thanks Rob "Bomber" Henderson for these recollections. |
In true Ultra-Geek fashion, I actually ended up doing a custom mission for each day of the Battle for the RAF |
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