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Dogfight " I do remember the sim running a little slow on the Amiga 500, but it went like a dream on the 1500. All the cockpits were really well drawn, and it was obvious that they had been made using photos of the real thing. The flight dynamics of each aircraft were physically different. The dogfights with F-4J's against MiG21's were a real struggle, while if you flew the fabulous Sea Harrier, you had the ability for full "Viffing". The "campaigns" were more like extended missions, but were still a challenge. The great thing was, you could fly the campaigns from either side, and you also had various supporting aircraft which you could assign missions to, to help win the "war". The arming options were a little basic though : AA, AG or mixed. The SAMs were really evil, and you had to really work hard to avoid getting hit, even when using countermeasures. The AAM's were well done - the early 'heaters had to be locked onto a heat source, so you had to work for a 6 O'clock launch, while the later AIM9's on the F-16 & SHAR were all aspect. The Sparrows had to be guided all the way in - not very pleasant if there were SAM's in the area! All the missiles left a trail while in flight. The external views were well done - each aircraft really looked the part, the F-4J was painted up in the markings of VF-84 "Jolly Rogers", and looked very smart. " MiGMan thanks Rob "Bomber" Henderson for these recollections. |
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