![]() |
||
![]() |
||
|
Dogfight " All the aircraft had realistic animation of the landing gear, especially on the SHAR. Just like the real thing at airshows, you could set up for a vertical take-off, and once airborne, you could pull the nose up while slowly rotating the nozzles back to zero and climb away while the gear retracts ( that's from a take-off with ZERO forward speed, and it LOOKED impressive too ). Another smart and very unusual option was the ability to make up a dogfight scenario, using any of the flyable aircraft. Try shooting a Fokker down while flying an F-16. Easy right? Not if the target has such a low radar return it doesn't show on the radar, and the IR signature is so weak, the all aspect AIM9's won't lock. Sea Harrier Vs Sea Harrier? Who can out-Viff who survives. Like I said earlier, this sim didn't really hit the big time & got a lot of bad press, but at the end of the day, it didn't pretend to be anything in-depth or ultra realistic on one chapter of air combat history. It was made purely for the subject of ACM, and I think it carried this off well. I can't speak for anyone else, but I know I had some damn good scraps in this one. " MiGMan thanks Rob "Bomber" Henderson for these recollections. |
Email MiGMan with your experiences or any information related to this sim. |
|
|
||
|
The contents of this website are copyright © 1998 - 2007 by MiGMan |
||