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F-22 ADF Len "Viking 1" Hjalmarson remembers F22 ADF: " Although the missions in ADF were scripted, the environment was very active and generally "felt" dynamic... ... (at least until you had flown the same mission a half dozen times). Air and ground action abounded, showcased beautifully by the Smartview system which was upgraded to supply voice interaction simultaneously. But what really surprised many was the AWACS component, an entirely new direction for this level of simulation design, adding a component of immersion not previously seen in the genre. The AWACS component was a gods-eye strategic interface that was a percursor to the Theatre Commander mode of Total Air War. My personal interest in ADF didn't last that long, though I had a lot of fun with the AWACS component. |
what really surprised many was the AWACS component, an entirely new direction for this level of simulation design The most frustrating part of the experience was that this F22 didn't seem all that stealthy. It wasn't until the complaints began to roll in and the first patch arrived that Digital Image Design actually gave the F22 something approximating real stealth. The simulation changed quite dramatically, and in the meantime Total Air War was nearing completion.The total package of F22: ADF was innovative enough that DiD scooped TWO Top Games Industry 'Oscars' at Milia d'Or Awards Ceremony in Cannes, France in February. F22: Air Dominance Fighter won the 'Best Simulation' award and went on to win the 'Grand Prize Game' award. This was the FIRST time that Milia d'Or awarded first prize to a military simulation. |
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| The contents of this website are copyright © 1998 - 2007 by MiGMan | ||
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The contents of this website are copyright © 1998 - 2007 by MiGMan |
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