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Flight Commander 2 (FC2) is not really a flight simulator at all

... but rather a turn-based, tactical, jet-age air combat war game. So what is FC2 doing in the Flight Sim Museum?

It's here because it shares many of the elements of combat flight simulators, and appeals to many of the same people who enjoy flight sims. It models many types of aircraft and weapons for dozens of countries, from early Korean War jets to the latest models of the 1990's. Differences in performance, weapons, sensors, and signatures are accurately modeled, and you must take these differences into account if you are to win engagements, battles, and campaigns.

Each game-turn represents a fixed amount of time, and for each of the aircraft on your side, you must assign an action (typically a turn, maneuver, or weapon launch), using an on-screen joystick, throttle, and buttons. After your turn, aircraft are moved, sensors are checked, weapons are made available to fire (if within parameters), and the opponent replies, moving its aircraft in response. It takes longer to explain than to do -- in fact, even without the available keyboard shortcuts, the turn cycles are very streamlined and intuitive. FC2 is easy to learn and play, but like any good game, not always that easy to win!

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MiGMan thanks Chino FOR THE OVERVIEW


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