About the Flight Sim Museum Simulations
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Falcon 3.0
Features


The dynamic campaign involved you in complex and long struggles which lasted for days, with the FEBA (Forward Edge of the Battle Area) moving back and forth as the fortunes of war waxed and waned.. This meant you could come under attack as you took off or returned to base and added to the sense of urgency.

It was probably the first sim to have a working Padlock view.

Your wingmen were very capable and you soon learnt to listen to their radio messages!

The inclusion of multiplayer network play saw the growth of "Virtual Squadrons" worldwide as players discovered that even the most capable computer opponent wasn't as scary as a human with a grudge!
 


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The contents of this website are copyright © 1998 - 2007 by MiGMan


The contents of this website are copyright © 1998 - 2007 by MiGMan