On it's release in December 1998
Falcon 4.0
set new standards in photo-realistic terrain. I remember looking at the preview screens at
www.combatsim.com
and shaking my head - not believing that such detail could be rendered on a PC.
Yet - powered with a 3D accelerator card, the terrain was indeed rendered at lightning speed on my very average
Pentium 233MMX PC.
What did slow the sim down was the CPU load involved in generating distant, unseen, objects in the
campaign mode. But flying at low altitude and high speed generated an exhilarating sense of speed.
This screen was taken on a
Hercules 3D Prophet III Titanium 500 card.
Back to Falcon 4.0
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