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Knights of the Sky Commodore Amiga version " Apart from the head-to-head you also had the campaign, which took you from the early stages of the First World War upto the Armistice in 1918. The campaign was set in an allied squadron ( you could only fly the Axis planes in the 2 player mode ), and as time went on, you received new aircraft to fly plus between missions you would get all the latest news from the front by hanging around in bars in Paris. When flying a mission in the campaign, you didn't have to wait long for some air combat. In fact all you needed to do it seemed was get your wheels off the ground and you would be attacked by the "Hun". They were everywhere, and they just kept on coming. You shoot one down. OK on with the mission. Oh - hang on, there's another one just appeared on my tail! OK, he's down as well. Now, find heading to target and.... oh look, another Fokker on my six - and so the missions went on and on and on. Now, I LOVE a bit of air combat, but this sim really started taking the @!^* after a while. It would have been nice to be allowed a chance to get near the objective!! In fact, it would have been nice to be allowed to get over the front line and into enemy territory!!!!! " MiGMan thanks Rob "Bomber" Henderson for these recollections. |
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The contents of this website are copyright © 1998 - 2007 by MiGMan |
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The contents of this website are copyright © 1998 - 2007 by MiGMan |
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