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SVGA Harrier Assault
You could have up to 6 Harriers flying at once and jump in and out of any of them! It used to get sticky if you jumped into a Harrier as it flew past a SAM site! Energy management was very necessary in dogfights as the Harrier bled off speed quickly, particularly if you used the thrust vectoring.... a technique known as VIFFing, Vectoring in Forward Flight.
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The campaign progressed in real time. You controlled the Fleet, Ground Forces, Attack Choppers, Special Forces (to lase targets for you), Infantry and of course your limited supply of Harriers. Actually all the resources were limited and the campaign quite quite difficult to win (actually I never once won it!). As time went on you flew in daylight, dusk, night and dawn.... all with appropriate lighting effects. SVGA Harrier had immense replay value as the campaign never played the same twice, and it was entirely up to you as to how you win the ground war. Email MiGMan with your experiences or any information related to this sim. |
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