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Su-27 Flanker 2.0 Air Combat Air combat in Flanker is fast and furious. I have to say that using a good HOTAS makes a big difference to whether or not you'll survive close quarters duelling. Not that the Su-27 isn't suited to dogfighting - on the contrary! Folks used to Western cockpits like the F/A-18 or F-16 might think the Flanker with it's quaint single Display is at a disadvantage, But the cockpit layout is actually optimised for air combat. You actually never have to look away from the HUD during an engagement. Here's a typical sequence of events: Activate TWS mode. Zoom in on the HUD - lock targets and release R-77 missiles. When the remaining bandits get close and move to the side or below and then the Helmet Mounted Display comes into it's own - displaying altitude, attutude and airspeed as well as a targeting / tracking reticle. Weapons status is just below the HUD and in Vertical Scan Mode - which you'd use in a turning fight - the scanned areas shows up as a green band on the HUD. Just slew it left or right until the bandit is in the zone - then press the target designate button and bammm! |
...the cockpit layout is actually optimised for air combat...
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The contents of this website are copyright © 1998 - 2007 by MiGMan |
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The contents of this website are copyright © 1998 - 2007 by MiGMan |
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