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Su-27 Flanker 2.0
Air Combat


Air combat in Flanker is fast and furious. I have to say that using a good HOTAS makes a big difference to whether or not you'll survive close quarters duelling.

Not that the Su-27 isn't suited to dogfighting - on the contrary!

Folks used to Western cockpits like the F/A-18 or F-16 might think the Flanker with it's quaint single Display is at a disadvantage, But the cockpit layout is actually optimised for air combat. You actually never have to look away from the HUD during an engagement. Here's a typical sequence of events:

Activate TWS mode.

Zoom in on the HUD - lock targets and release R-77 missiles.

When the remaining bandits get close and move to the side or below and then the Helmet Mounted Display comes into it's own - displaying altitude, attutude and airspeed as well as a targeting / tracking reticle.

Weapons status is just below the HUD and in Vertical Scan Mode - which you'd use in a turning fight - the scanned areas shows up as a green band on the HUD. Just slew it left or right until the bandit is in the zone - then press the target designate button and bammm!
 



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...the cockpit layout is actually optimised for air combat...



R-77's ready

R-77's ready

Vertical Scan Mode

Vertical Scan Mode - just get the bandit in the green zone!

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The contents of this website are copyright © 1998 - 2007 by MiGMan


The contents of this website are copyright © 1998 - 2007 by MiGMan