About the Flight Sim Museum Simulations
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Tornado


Rob "Bomber" Henderson reported :

LGB's were superbly modelled along with the TIALD laser designation system.

Just like the 1991 Gulf War footage, you could loose off 4 LGB's and if you timed the launch correctly, you could get four targets one after the other - bang!, bang!, bang!, bang! - quick as it is to read it.

The nav and targeting systems in the rear cockpit were incredibly hi-res and really did allow you to pick out one building in a street or complex and hit it with one bomb from 150ft @ 550kts with a near 100% success rate without causing collateral damage.

Weapons could be linked to the autopilot for automatic release over the target.

The JP-233 anti-runway was a monster and would shake the aircraft to bits while in operation.

Once all the mines had gone, the main canisters would be jettisoned automatically with a huge bang and leave you free to run away. The first time I used one, the effects on the aircraft were so bad I thought I had been hit by AAA.

  Digital Integration in the Flight Sim Museum

Front cockpit -

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