Damage Modelling
The first thing which came to my attention
in WW2 Fighters was the extraordinary
attention to detail in the damage modelling
.
(See the picture at right for an example of damage!)
Most parts of the aircraft seem vulnerable... I seemed to break everything
at least once!
Unfortunately the enemy pilots didn't share my interest
in art so I was forced to pause the game now and then to
look around. Views are well implemented, enabling you to
browse air and ground objects at your leisure. What I can't convey here are the
sound effects
, engine rpm, tracers whizzing by, ricochets,
flaps and wings creaking and straining in a tight turn.
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Note: Flames and smoke with 3DFX.
Note: Flames and smoke without 3DFX.
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