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Test system - Pentium-4 - 3 GHz - rigged for silent running
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SETTINGS
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FPS
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Click for a bigger image
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World > Weather > User defined - Clear, Visibility Unlimited
ALL graphics settings on minimum
NO cockpit
ZOOM 0.50
Traffic 0%
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85
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As above except:
World > Weather > User defined - Clear, Visibility 20 miles
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85
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As above except:
World > Weather > User defined - Clear, Visibility 10 miles
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85
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As above except:
Visibilty back to 20 miles
Terrain mesh complexity = 50%
Note - using the Australia mesh from
http://portal.fsgenesis.net/
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77
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As above except:
Terrain mesh complexity = 100%
Note - using the Australia mesh from
http://portal.fsgenesis.net/
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73
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As above except:
Terrain texture size = Medium
Note - using the Vista Oz
scenery textures
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69
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As above except:
Terain texture size = High
Note - using the Vista Oz
scenery textures
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70
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As above except:
Terrain detail - land only
Note - using the Vista Oz
scenery textures
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70
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As above except:
Terrain detail - land and water
Note - using the Vista Oz
scenery textures
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70
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As above except:
Water effects = Low
LOSE 5 fps
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65
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As above except:
Water effects = High
Terrain Detail - Land and Water produced the same result
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64
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As above except:
Scenery complexity = Normal
Note the appearance of bridges and the cityscape to the left
This has produced the biggest perfomance hit yet, dropping the frame rate by 2/3rds
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22
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As above except:
Autogen density = Normal
Only loses 2 fps
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20
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As above except:
Autogen density = Dense
Same frame rate as Normal setting
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20
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As above except:
Autogen density = Very Dense
Lose 1 fps
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19
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As above except:
Autogen density = Extremely Dense
Same
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19
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As above except:
Scenery Complexity - Dense
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19
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As above except:
Scenery Complexity - Very Dense
Lose 1 fps
Add - on dynamic scenery - the same
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18
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As above except:
Cockpit
Lose 1 fps
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17
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As above except:
Virtual Cockpit with high quality gauges set
The design of the vcp is a crucial element in sustaining good frame rates - this one is from
Alpha Sim's Neptune
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16 - 33
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