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Flanker 2.5 Upgrade
February 22, 2001 - Known issues - Multiplayer etc.


It is not possible for the client of a multiplayer game to change waypoints to an already existing flight plan, including "own" wing. Therefore, take extra care when plotting your initial flight plan.

Client cannot assign take off and landing waypoints to a carrier in the editor.

Importing phases during campaign creation will crash the program.

No wingman voices will be heard when "Nagging Nadia in Russian" is selected. In order to hear wingman voices in English, please deselect this option.

Users should no longer attempt to load client missions over a host mission; this may cause a crash when the mission starts. However, it is now possible for the client to select the same land aerodrome as that of the host for takeoff and landing through the Editor. This feature is not supported for carrier operations.

When selecting or deselecting the Standard Windows Interface option, your computer may need to return to desktop in order to carry out this change. Once you have been returned to desktop, restart the game and the change will be in effect.

When progressing through the campaign, the editor will automatically save your progress after each phase, overwriting the most recent saved game. If you would like to keep a saved game, be sure to save it twice under separate filenames (i.e. press Ctrl-Q twice during gameplay).
 





MiG-29K stick

MiG-29K stick
Click for a bigger image



In order to reduce the chance of corrupted voice files while using the training missions, please wait approximately 10 seconds from when the mission starts until you press the “S” key to start the mission. Also, it is advised that you do not change any of the view settings during a training mission.

Only the AI has the option to use the Kh-31P anti-radiation missile against ship radars.

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