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To Dream, to fly - adventures in flight simming
1992 - A Harried flight


Next day the Moroccan asked his friend "So.... exactly which air force does that pilot fly in? ?"

It took a minute for the penny to drop, then there was laughter.

"Hey, what are you laughing at man... it was a serious question!"

"I had no idea... we weren't... he wasn't... he isn't... it's a game! It was a game. He was playing a game.... a computer simulation!!"

 



Cockpits - Homebuilt and real world.





True story.

The year was 1992 and the sim was SVGA Harrier Assault , developed by Simis and published by Domark. The cockpit was my own. I hadn't set out to mislead my visitor. I was just doing what I did most nights in the concrete bunker, climb into my cockpit in my concrete bunker and fly!

Besides being an incredibly addictive sim with a dynamic environment to fly in, SVGA Harrier Assault was one of the very first to take advantage of a leap in graphics technology - SVGA graphcs. Super VGA upped the resolution from 320 x 200 pixels to a whopping 640 x 400. I say whopping because the doubling of each axis of the display meant an increase in the pixels displayed from 64,000 to 307,200. Basically the image looked 5 times better, crystal clear and suddenly rivallng the top of the line military simulators. This was incredible, this was a real breakthrough. This required a new graphics card to even run! In my case a 1 meg S3 card.

We were still flying between pyramidal mountains, but they were now rendered in gorgeous pastel shades.

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