Avro Vulcan for CFS2 Summary year: 2002 I hesitate to criticise a product which has probabably been a labour of love for the developers, and am are especially loath to discourage work on the classic '50's jets - but once a product starts competing for your sim-allowance then it has to measure up.
With no missions, dedicated bases, radio communications or working navaids the Vulcan seems very lonely in Microsoft Combat Flight Sim 2.
F/A-18E Super Hornet Summary year: 1999 Super Hornet is a demanding sim.
It demands your full attention... it detects you are not giving full attention... turns around and bites you hard!
I've lost track of the new and exciting ways I found to auger in: Stalling in straight and level flight | Stalling in a slow turn | Stalling upside down | Coming out of a loop too fast and too low
... and many more I coudn't analyse at the time. From a hard-core point of view I like this... it forces you to correct sloppy habits and get into the checklist mentality.. getting into a "landing state of mind"" when landing... not dwelling on the fantastic dogfight you just had / didn't have.
This indeed is the essence of creating an immersive sim!
Fighters Anthology Summary year: 1998 A great introductory sim series. It was extremely ambitious in scope and I for one spent many hundreds of hours in the virtual skies of this series.
The method of presenting flight information in user defined windows still hasn't been improved on 10 years since the series started. The reference CD is worth the price alone.