Exhibit - 1942: Pacific Air War (1994)

Aircraft carrier operations were modeled quite well -- you might have to wait behind a lot of other planes to take off, and landings could be tough, especially in the heavier aircraft.

Graphics were very good for 1994, but limited to 320 x 200 pixels. The planes were shaded and could look really good in external views. A virtual cockpit and a simple padlock view were implemented.

Missions were recorded and could be played back and edited, and you could jump back and fly from any point in the recording.

The final "Gold" version added multimedia elements -- film clips, diagrams, tactics, etc. The game also included a map-based "strategic" component -- a game within a game in which you controlled the carriers, sending out scouts and launching attacks when you found the enemy. This was not a full naval warfare simulation, but it was pretty good (I believe you could jump in and fly from this module too, something like the AWACS module in Total Air War).

PAW included "remote play" by modem, with cooperative or head-to-head options. PAW was DOS-based and ran OK on a 486/66, and quite well on a P90. It did a great job in evoking the mood and tension of the war in 1942, when the USN started on the defensive and fought its way to air dominance.

MiGMan thanks Chino

The explosions were nicely detailed A torpedo bomber attacks

Back to 1942: Pacific Air War (1994).