Air Support" Battle is controlled by the C-Corp Chaos 2050 mainframe which can still be accessed by ancient 20th Century Amigas and Atari STs".
Air Support was released by Psygnosis in 1992 and Scott "Zuma" Wolf at www.totalwarfare.com had this to say about it:
Don't be misled by its title and the illustration of twin Tornado ADVs soaring across the cover of Psygnosis' latest battle-in-a-box. Air Support is not a screaming, seat-of-the-pants combat flight simulator, It's more like a tedious, and less enjoyable version of their own previous release Armour-Geddon.
It's a mystery why Psygnosis thought that a wire-frarne strategic battle simulation was a step forward here in the age of fast, filled polygons.
It seems war in the year 9150 is much too dangerous to be fought on actual battlefields, and weapons systerns far too costly to be developed and tested in the real world. Consequently all of this fiddling about takes place via the Air Support Battiefield Simulation, the first in a series of battlefield scenarios designed by Military SimTech Cornrnand using the C-Corp Chaos 2050 mainframe which, for better or worse, can still be accessed by ancient, 20th Century Arnigas and Atari STs.
Scott "Zuma" Wolf
for the scans.
To be fair,
once the player buys into the concept, the wireframe
graphics are actually somewhat engaging, in a virtual
reality sort of way. Add to this the option of viewing
the simulation in stereoscopic 3.D (Psygnosis supplies a
pair of red- and-blue-lensed glasses) and something
almost interesting begins to develop.
Air Support is basically a simulation of war between the Earth's Northern and Southern Hernispheres, majoring in strategy with a minor in tactics