Missions

" You were stationed on the USS Theodore Roosevelt off the cost of Saudia Arabia, and the shooting match started on the 17th January 1991 and carried on until you either won, lost or got killed / taken POW.

The cat' shots and carrier landings were without a doubt the best simulated on the Amiga. The cockpits for both aircraft were superb and a very good likeness to the real aircraft. The F-14 only had gun, Sidewinders, Sparrows or Phoenix, also the TARPS recce pod. The Phoenix were superb, with a good 70+ mile range in a head-on engagement, you could fire six of these simultaneously on six targets without too many worries.

The Hornet had a huge choice of mud moving munitions to choose from. You name it, it was there - HARM, Fuel-Air-explosives, Mavericks, Mk80 series (both slicks and retards), various clusterbombs, LGB's, zuni rockets, Harpoon, AGM84E SLAM, and Walleye, plus AIM9, AIM7, a datalink pod, FLIR pod and laser spot tracker. The SLAM-ers and Walleye could be controlled by the datalink pod and steered to the targets of your choice. The SLAM-ers also had the option of being pre-programmed to attack the targets selected in the mission planning.

The missions were flown every other day to simulate aircrew rotation ( unless things got ugly andyou would be up every day ). You had to contend with various Iraqi aircraft, such as Fulcrums, Frogfoots, Mirage F1's, Floggers and Fitters doing both AA and AG sorties against you. You could get scrambled on an intercept ( Mirages coming in for an Exocet attack at low level - so low that the radar on the F14 couldn't lock-on ), anti shipping ( Iraqi gunboats attacking shipping or oil rigs ), even chasing Iraqi aircraft trying to escape to Iran.

The AI of the enemy jets was very good - they would co-ordinate attacks, create feints and sucker you away from the real target and try to drag you down low and slow and even hang around SAM and AAA protected areas to see if you would give chase. "

F-14

" Close air support missions were tough and you had to be really careful not to end up with a friendly fire incident - always a possibility as the ground forces were always on the move. The missions were done in real time, so if you took off late afternoon ( about 15:00hrs and you stayed up for a couple of hours, it would get dark ) There was no NVG in either aircraft and night missions were a real challenge and really dark - plus don't forget the carrier landing ......... "

" Close air support missions were tough and you had to be really careful not to end up with a friendly fire incident - always a possibility as the ground forces were always on the move.

The missions were done in real time, so if you took off late afternoon ( about 15:00hrs and you stayed up for a couple of hours, it would get dark). There was no Night Vision in either aircraft and night missions were a real challenge and really dark - plus don't forget the carrier landing ... " -


Scenario
Missions
Multiplayer
Mayhem
Winding up the action

MiGMan thanks Rob "Bomber" Henderson for these recollections.

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