Missions" You had radio sets too that you select several different channels, including a general guard frequency, carrier / tower, air-refuel tanker, and SAR.
The most exciting aspect of this sim was you could fly the campaign on your own or with your best friend linked up on another Amiga ( enter my mate Tom ! ).
Not only that, you could have one fly as an F14, the other as a Hornet. You could both fly as Hornets, both have different weapons loadouts and both do separate missions in the same flight. You could do real close formation flying, and flying as a leader / wingman in some of the dogfights was just mind-blowing, while the Wild Weasel flights were beyond description - I don't think we've ever shouted, screamed, cursed and flown as hard in any other Amiga multi-player.
You had various levels of damage that could be received by your aircraft - from engine flame-outs to full engine fires, plus radar failures, fuel leaks, weapons malfunctions ( hang-fires, dud warheads and sometimes control malfunctions so the missiles would go bezerk in flight ) also landing gear failure ( one wheel may not come down - nose or main gear ) and also arrestor hook failures.
" Close air support missions were tough and you had to be really careful not to end up with a friendly fire incident - always a possibility as the ground forces were always on the move.
The missions were done in real time, so if you took off late afternoon ( about 15:00hrs and you stayed up for a couple of hours, it would get dark). There was no Night Vision in either aircraft and night missions were a real challenge and really dark - plus don't forget the carrier landing ... " -
Winding up the action
MiGMan thanks Rob "Bomber" Henderson for these recollections.