The Dam Busters - Commodore 64 in 1984.

The Dam Busters (1985)

Rob "Bomber" Hendersonremembers:

"The Dam Busters sim was the first one to involve multi-tasking. You could be pilot, engineer, gunner or bomb aimer - in fact you had to do all at some point in the mission.

The game was just one mission - to breach one of the dams in Germany.

The graphics were simple, but good enough for the job. As it was a night mission, the sky was black and the ground was black. You had a horizon line made up of white dots which was your main attitude reference. There were the odd white dots that would pass by on the ground so help make things seem as if they were moving

As you flew over occupied Europe you would be intercepted by Me110 night fighters and harassed by search lights, both of which could be taken care of by the front or rear turrets. The gunners from what I remember didn't have a limited supply of ammo.

You had to approach the target at a set speed and height for the bomb to release correctly. To get the height, you had two lights under the belly of the Lancaster and when they merged, you were all set.

I remember that the lights weren't quite calibrated with the altimeter, and to get the correct height you had a figure of 8 rather than a circle. There was also the motor for spinning the bomb to the correct RPM which needed to be activated to make sure the bomb would skip rather than sink after release.

You also had to use the 'Y' shaped bomb sight for gauging the release distance to the dam. After getting to grips with the engine management, the game did become quite routine until getting to the dam, at which point it did seem rather random as to whether it would let you win or not."

The Dam Busters