The explosions were state of the art for the time of release - seeming to make good use of the Geforce feature sets. I initially flew the sim on a Voodoo based Creative 3D Blaster Banshee
, then a
Geforce 2 MX and finally a
Hercules 3D Prophet III Titanium 500.
With each upgrade in graphics hardware the appearance of the explosions improved.
As well as the billowing clouds of black smoke and flashing fireballs, exploding aircraft would leave a trail of debris, each part seemingly with it's own physics and posing a definite navigation threat!
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