F/A-18E SuperHornet by Digital Integration - 1998 F/A-18E SuperHornet by Digital Integration - 1998
Exhibit - F/A-18E Super Hornet

First flights

This plane looks hot and I just want to get airborne!

OK, I'm on the runway and playing with the function keys because I don't want to muck about reading the manual first!

Mmmm, F1 is the fully detailed cockpit view. The mouse scrolls the view... a bit too slowly I thought until I pressed F2. Ah... that's better, a less detailed cockpit with a wider field of view and very fast scrolling!

Now, engine start... what happens if I press the APU (Auxiliary Power Unit) key? It starts, yay!

Now left engine, spooling up nicely, then right engine, with verbal confirmation from the pilot. These clickable cockpits are great.

NOTE: I have since learned that you should start the right engine first, see ENGINE START.

Gentlemen, start your engines!

A smooth and silky ride with a good sensation of speed.

In the air, gear and flaps up and the Hornet is purring away nicely. It cruises at a higher speed than the F/A-18's of old, which is to be expected I guess. Now I must remember that I only loaded 1/2 fuel, intending to do a couple of circuits and then land.

Rolling terrain in Super Hornet

The land around here looks flat.. very flat.. I hope it's not all like that... no.... off there, yonder... I spy some rolling terrain. One of the absolute delights in DI's Tornado was to swoop at low level up hill and down dale, let's see if that exhilarating sense of speed is recaptured in F/A-18 Super Hornet.

Whew! 5 minutes later I was having a ball!
A smooth and silky ride with a good sensation of speed... and this on only a Pentium 233 with a Creative 3D Blaster Banshee.

My faith is restored... it is stil possible to code a good looking sim which will actually run smoothly on an AVERAGE gaming PC !

Note - in 1999-2000 an average gaming PC ran at less than 1 GIGAHERZ CPU clock speed.
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