F/A-18E SuperHornet by Digital Integration - 1998 F/A-18E SuperHornet by Digital Integration - 1998
Exhibit - F/A-18E Super Hornet

This brings me the subject of air combat...

Radar operation is standard Hornet fare, and will be familiar to anyone who flew Graphic Simulations Corporation's F/A-18 Korea.

Getting visual contact is not too hard... just fly towards the radar designator on the HUD. The enemy pilots fly like demons most of the time, pulling maximum G break turns which require you to really think about your airspeed and chip away at the turns to get a firing solution.
This plane is no lawn dart!
Forget about the "put enemy at the top of your HUD and PULL" tactics which may take down most foes if you're in an F-16. This baby has the muscle but you need to supply the brains.

Missile locks are no guarantee of a hit and you quickly learn to wait for the "SHOOT" cue to flash. Luckily the enemy missiles suffer the same limitations and rarely was I hit by an AAM or SAM. Mind you I used copious quanties of chaff, flares, break turns and flying   L   O   W   to increase my chances.

I would like to have seen more  random  enemy behaviour, like seen in MiG Alley, where enemy pilots do the odd stupid thing, or bail out from sheer panic. Maybe they did and I just didn't get to see the fun? I was too busy doing my own stupid things!

An Su-30 Bites the dust.
An Su-30 Bites the dust

READ ON Back to F/A-18 SuperHornet