F/A-18E SuperHornet by Digital Integration - 1998 F/A-18E SuperHornet by Digital Integration - 1998
Exhibit - F/A-18E Super Hornet

Hardware requirements


My Celeron-466- was pretty close to DI's recommended minimum, the only difference being a Creative 3D Blaster Banshee and the sim was very playable on it. I had to turn some of the detail and distance sliders down, but put micro-texture on FULL to get the great sensation of speed at low level. The resolution was set to 800 x 600 as 1024 x 768 made the HUD too hard to read on a 15" monitor. Jerkiness was visible, but tolerable while on the carrier deck, but in the air things smoothed out.

We also tried the sim on a P350 with the same graphics card and 256 meg of RAM. Running at 1024 x 768 with ALL the graphics options maxed out the sim was as smooth as silk.

From http://www.superhornet.com:

" Super Hornet uses several high-end graphical functions that bring out the best in the newer graphics cards and processors, but of course all of these features can be disabled to help out the less advanced machines.

We have a tentative minimum specification for the sim:

  • Pentium 233 MMX
  • 64Mb RAM
  • 2MB 2D Graphics Card
  • 3D Graphics Accelerator
  • Quad-speed CD-ROM drive, Keyboard and Mouse.

I was able to run the sim with this level of detail on a P233 with no apparent slowdown!

In 1999 I was able to run the sim with this level of detail on a Celeron-466 233Mhz with no apparent slowdown!


On gigaherz plus machines with a decent graphics card the sim would run as smooth as silk. my AMD Athlon XP2200+didn't even breathe hard.

Win XP

  • Right click on the shortcut to F18 Super Hornet
  • Select "Compatibility"
  • Select "Windows 98"
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