F/A-18E SuperHornet by Digital Integration - 1998 F/A-18E SuperHornet by Digital Integration - 1998
Exhibit - F/A-18E Super Hornet

View modes

" The Super Hornet main viewing modes are selected using one of a number of the F-keys that run along the top of your keyboard. Other keys can be employed to modify or manipulate the view, or activate a submode. Modifications to a view mode (for example, panning the viewpoint to different orientation) are remembered even when the main viewing mode changes (for example, moving from the internal view, to an external review, then back again).

Specs :

Camera movement

In most of the main view modes, you can control the camera and move it around its subject however you like. A few modes may place restrictions on camera movement, and in some of them control may be out of your hands entirely; the descriptions of the modes below will make these situations clear.

In general, then, movement of the camera can be performed as follows:

Camera pan

The main method of moving the camera is to pan left, right, up and down around the subject. Do this by holding down the [Alt] key and either pressing the [cursor keys] or moving the joystick. The joystick gives you a means of analogue control of the camera, allowing you to perform some rather cinematic pans! You won.t disturb the flightpath of your F-18 providing you keep the [Alt] key pressed.

Camera snap

As an alternative to panning, the internal cockpit view allows you to .snap. the camera left, right, up and down as well as pan it. This is the quickest way to move around the cockpit. Keys [1] and [4] of the typewriter keys snap the camera left and right; keys [2] and [3] snap up and down.

Camera zoom

You can alter magnification of the camera lens with the zoom keys. Key > zooms in and key & zooms out. Note - that this is a .real. zoom . not simply a case of moving the camera closer to the subject.

Internal cockpit view (highresolution) - F1

This is the default view mode, and is always selected when a flight begins. The interior of the cockpit can be represented in either the high-resolution 2D mode (key F1) or a slightly rougher. 3D .virtual cockpit. mode F2. The 2D mode is selected by default; see below for details of the virtual cockpit. From the cockpit, you can also select .HUD-only., .check six. and target head-tracking submodes if you wish. Selection of the internal cockpit view from the F1 will restore it to the previously set orientation, if it has been altered.

Internal views can be rotated through roughly 70 degrees left or right and roughly 90 degrees up and down using the camera snap or panning keys. After this, the left and right views will be replaced with virtual cockpit side views, and the rear-aspect views of the .Check-Six. mode, which is described later. Re-centre the view by pressing key 5.

Note that the Multi-Purpose Colour Display, as well as various other displays and switches, can only be seen and accessed after panning or .snapping. the view downwards.

HUD-only view F3

Press F3 to remove the instrument panel from the cockpit view. The result is a full screen display of the view ahead, with the HUD symbology superimposed. In this mode, you can also press Ctrl & F3 to toggle the DDI displays on and off. You may still use keys [ and ] to select left and right DDI display mode.

F4 - Padlock mode

Virtual cockpit view - F2

Check Six. view F5, F6, Ctrl

The .Check Six. view allows you to look almost 180 degrees to the rear over either your left or right shoulder (referred to by pilots as the .six o.clock. position). For realism, the virtual cockpit system will be temporarily activated for this view if it not already in use, so you will see the dorsal surface of your aircraft and the entire visible rear aspect, with some obstruction from the ejection seat and tailplanes.

External view F7

Chase cam - Ctrl & F7

If you.re after a little more dynamism, try this mode. The Chase view puts a tracking camera behind your F-18 that is oriented to match the pitch and roll of your aircraft. Whilst this is a great mode to fly around in, the lack of situational awareness it brings (since you can.t move the camera around yourself) means that you may prefer to conduct your dogfights in a more suitable viewing mode!

Pylon view F8

The pylon view lets you quickly see the status of your external stores via a fixed external camera located slightly behind and under your aircraft.

Weapon Release view Ctrl &F8

Monitor the release of your weapons with this view, which uses a fixed external camera positioned in front of your F-18, looking back towards the fuselage. When a weapon is released, the camera will twist and zoom as much as it is able in order to keep the weapon sight for as long as possible.

Weapon track Shift & F8

Press Shift & F8 to switch to a tracking camera following the weapon most recently released. As you follow the weapon on its way to the target you may use the

Target view F9

Target lock view Ctrl & F9

Spectator view F10

A submode available from most main external view modes, press F10 to select Spectator view. The viewpoint will be .frozen. in space wherever it happens to be at that moment. Rotate and zoom controls are available as usual.

Remote view Ctrl & F10

Cinematic view F11

Drone view F12

Drones. are the numerous computer-controlled aircraft and ground vehicles moving around the combat area. By repeatedly pressing F12 you can cycle through the drones. Text from Digital Integration's F/A-18E Super Hornet manual.

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