The planes never answered to keyboard, mouse or joystick, and I still don't know why.
No flight sim fan will be content just seeing some nice cockpits and fair external views of wonderful planes while an enemy plane is ramming you from behind... It seems all the design efforts went into planes, neglecting the world were we fly (a rather plain and boring Europe) and details like clouds, explossions, tracers, and the like.
Designed with DirectX7 in mind, these graphics should be improved. The programmers used the old trick about 'doubling' the cockpit for several planes: all the rocket-based German fighters and the Allied bombers share the same cockpit and views, even though there are some colour changes between the 'big birds'.
Dials are nice, but the cabin structures are very neglected on certain planes, like the Mustang or the Thunderbolt. IMHO, the Komet cockpit is the most beautiful, even not very accurate. The 'plane director' icon on upper screen can't be removed, and it's an ugly and not useful one: providing you have a true 360º field of vision (and not a succession of static views), it's a little nonsensical. "
READ ON - Gameplay