Knights of the Sky

Knights of the Sky

Commodore Amiga version

" Another step backwards from the Microprose team. It could have been so much more, but to my mind it lacked everything. The graphics weren't particularly special. The flight dynamics of the aircraft were quite comical, and the accuracy of the machine guns, was, well way-out.

If the target was dead in your sights you could probably miss. If the target was at the edge of the screen - only just in sight - and you were flying straight & level, you would most likely hit & shoot down the "target" as the guns had a spectacular shotgun effect.

Myself and my mate Tom tried this one on the serial connection on a two player "head-to-head". The dogfighting was just bizarre to say the least. Trying to stay on the tail of the opponent and shoot him down was tricky, but only due to the spectacular shotgun effect of the machine guns. In fact, if you just put the power upto full throttle and put the aircraft into a 90deg bank and kept pulling on the stick ( which you could indefinitely!! ) and at the same time, held the trigger down, you shot the other aircraft down far easier and quicker.

( ... hey that's the way I always dogfight ! - MiGMan)

I also remember, that you were safe in a fight against another human player as long as you stayed below their altitude - you could score hits on them but they couldn't touch you no matter how many bullets they sprayed in your direction - all thanks to the shot-gun machine guns. "

MiGMan thanks Rob "Bomber" Henderson for these recollections.

Knights of the Sky

Microprose

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