Microsoft Combat Flight Sim 3 Microsoft Combat Flight Sim 3 Microsoft Combat Flight Sim 3
Exhibit - Microsoft Combat Flight Sim 3

Tree hugging

On September 18th 2002 MiGMan interviewed Scott Lee and checked out the beta.

MiGMan: Do they use auto-gen for any of the ground details?

Scott Lee : Yeah - ground detail is auto-gen objects - trees and buildings. The resolution (between terrain elevation points) is 120 metres.

So when we get down low you can see how detailed that landscape is. We bought a bunch of data for the European theatre - Germany, France, all those locations.

I'm running at 1024 x 768 here but you can go up the max which is over 1600 x 1200. But you can see the gorgeous detail and the relections...

Lighting effects (fires tracers)... particle effects... ... especially on a GeForce 3 or Geforce 4 graphics card.

MiGMan: .. and the metallic skin...

Scott Lee : Oh yeah.....

MiGMan: Nice reflections.

Scott Lee : You can use auto-mixture or you can control the mixture yourself.... but I find that a little bit much to do...

MiGMan: So do I!

Scott Lee : .... in the middle of a dogfight!!!!!!!!


... oh you know I gotta go lean the mixture... ! You can see the time of day.. the sun's gonna set soon. You can do night raids.

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