Exhibit - Microsoft Combat Flight Sim 3
Tree huggingOn September 18th 2002 MiGMan interviewed Scott Lee and checked out the beta.
MiGMan: Do they use auto-gen for any of the ground details?
Scott Lee : Yeah - ground detail is auto-gen objects - trees and buildings. The resolution (between terrain elevation points) is 120 metres.
So when we get down low you can see how detailed that landscape is. We bought a bunch of data for the European theatre - Germany, France, all those locations.
I'm running at 1024 x 768 here but you can go up the max which is over 1600 x 1200. But you can see the gorgeous detail and the relections...
Lighting effects (fires tracers)... particle effects... ... especially on a GeForce 3 or Geforce 4 graphics card.
MiGMan: .. and the metallic skin...
Scott Lee : Oh yeah.....
MiGMan: Nice reflections.
Scott Lee : You can use auto-mixture or you can control the mixture yourself.... but I find that a little bit much to do...
MiGMan: So do I!
Scott Lee : .... in the middle of a dogfight!!!!!!!!
... oh you know I gotta go lean the mixture... ! You can see the time of day.. the sun's gonna set soon. You can do night raids.
Click the pictures for a bigger image