Exhibit - Microsoft Combat Flight Sim 3
Wrapping upOn September 18th 2002 MiGMan interviewed Scott Lee and checked out the beta.
MiGMan: The Jet Age. Can you explain to the lay reader what the difficulty is in incorporating say the ballistics of guided missiles and radar operation?
Scott Lee : I'm probably not qualified to answer that (in the technical aspects). In terms of the future of the franchise, it's a Combat Flight Sim so the door's open and who knows where the visionaries of the franchise will take it?
World War 2 was something that we really wanted to focus on...
MiGMan: ... you could spend the rest of your life on it!
Scott Lee : Well yeah... there's multiple iterations, different theatres... but it's an interesting question and I can see the potential for different jet aircraft, the Korean War...
MiGMan: That's my favourite period... the Korean War onwards. One reason is that you've got the power compared to WW2 aircraft. The freedom to make mistakes and get away with it.
Scott Lee : Yeah I think you'll start to see that a little bit with the jet aircraft in CFS3.
MiGMan: Like the Me-262?
Scott Lee : Put one of those up against the piston aircraft and you see the difference. Interesting prospect though (later jet a/c)... I'll get some more feedback from the team.
Click the pictures for a bigger image
MiGMan: So it's obviously not a programming issue though?
Scott Lee : It's "what kind of franchise are we in"... have we done everything we could in the WW2 area... There have been jet simulators in the past, some of them have done well, some haven't, they're fun to play.
But what I think is appealing about the WW2 concept is the skill involved, because it's less forgiving. You can't just yank back on the stick and pull 6 or 7 G's up to 10,000 feet.
You have to be smart and you have to be skilled when you play the sim at the highest levels.
MiGMan: Thanks Scott.