Strike Commander

Strike Commander was a revolutionary flight sim and one of the all-time best selling. The strong story line and role-playing elements meant that it's appeal extended far beyond that market segment whose main interest lay in the simulation aspects.

In Strike Commander you flew the F-16 Falcon in a campaign which had animated cut scenes and interaction with your squadron mates and other characters. As leader of a mercenary outfit you earned money for successful missions, which you then invested in supplies and upgrades.

The graphics were VGA 320 x 200 with unprecedented detail in the texture- mapped aircraft and terrain. I remember standing in the games shop with eyes boggling at the jaw dropping graphics.

"How much better can it get?"... I wondered?

Well it has gotten better as we know but this was one of the first sims which needed a 486 to run! (A 486 cost about $US 5,000 at the time). It also had a scrolling virtual cockpit with a padlock view.

Chris Roberts on the project
The campaign
Screenshots

Credits
Design
Programming
Audio - Hear the main theme
Voices
Artwork
Packaging

Box Art

Specs :

Links PC DOS Publisher : Origin

Designer Chris Roberts

A part of Dan Crenshaw's donation to the Flight Sim Museum collection. A part of Dan Crenshaw's donation to the Flight Sim Museum collection. A part of Dan Crenshaw's donation to the Flight Sim Museum collection. A part of Dan Crenshaw's donation to the Flight Sim Museum collection. A part of Dan Crenshaw's donation to the Flight Sim Museum collection.
Dan Crenshaw made this generous donation of classic flight sims to the Flight Sim Museum Collection.



Strike Commander HUD view