Total Air War by Digital Image Design is a simulation of the next generation in Air Warfare. Total Air War by Digital Image Design is a simulation of the next generation in Air Warfare.
Exhibit - Total Air War

You are not running the entire air war - the AWACS has no control over strike flights and cannot order flights on the ground to take off (they will scramble on their own when their bases are threatened).

There are further options in the War Room during campaigns, but still less than total control). But you are basically in control of all airborne assets, and you can double-click an F-22 flight any time and jump into the cockpit to fly it yourself.

In fact, if you have a priority situation such as a hostile that sneaks in close to your AWACS (hey, that’s YOU in there!), it’s best to jump in and fly the mission (after you order the nearest F-22 to intercept) , since you can’t order anything other than the basic intercept (i.e., you can’t order a “buster” maximum speed intercept). If the only assets in range are not F-22’s, you’ll have to let the AI fly the mission.

MiGMan thanks Chinofor this overview and guide.



In this training mission, you must order a visual ID (vis-ident) on a number of unknown contacts (yellow on the map). Once you have visual-ID (they will then display as red), use your fighters to ensure the destruction of the required enemy aircraft and the survival of your major “high value assets” (E-3 AWACS, E-8 JSTARS, KC-135 tankers). You should also try to preserve your fighters as well, though it seems you are not penalized for losses of non-goal aircraft.

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