Total Air War by Digital Image Design is a simulation of the next generation in Air Warfare. Total Air War by Digital Image Design is a simulation of the next generation in Air Warfare.
Exhibit - Total Air War

Tips

Move the CAP location of E-3, E-8, and KC-135 flights if they are in range of any hostile flights - these flights must survive or you will fail the mission. They have escorts, but you may need to use some of them for urgent intercepts.

You won’t see many airborne unknowns right away, but move some of your CAP flights toward the enemy borders to shorten the distance they will fly when you start to order the visual ID’s. Once they have an ID, they will turn away and request instructions. If it’s a hostile, you need to order the intercept. You can get SOME idea of hostile intent from the speed and heading of the unknowns, but this is not completely reliable.

There is no way to see the status of required targets from the AWACS interface after the initial briefing. You can get around this by jumping into an F-22 (double click on one, ESC ESC to return to AWACS). In the F-22, you can press the numpad-. (decimal point) key to get a list of goals and their status. If a hostile is on your radar (attack MFD, numpad-2), place the mouse cursor over it to see ID info in the lower left corner. In easy or medium difficulty, the name of the flight will display and a (T) will appear for “goal” flights.

MiGMan thanks Chinofor this overview and guide.

In the cockpit

Kill Summary

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