Total Air War by Digital Image Design is a simulation of the next generation in Air Warfare. Total Air War by Digital Image Design is a simulation of the next generation in Air Warfare.
Exhibit - Total Air War

The system requirements for Total Air War were virtually the same as for F22: ADF

Minimum specs called for a Pentium 166 with 16 MB, and recommended system was P200 or better with 32 MB and 3dfx board. Total install is around 100 MB.

Len "Viking 1" Hjalmarson remembers:

Where F22: ADF came with a manual similar to EF2000, Total Air War sported a spiral bound manual which included more than one hundred pages of detailed information on both allies and adversaries weapons platforms and systems! Clearly, Ocean was getting the message that DiDs followers were SERIOUS simulation gamers. Ocean also offered a rebate to owners of F22: ADF.

Viking 1 F.A.B.

The splitting of TFX 3 into two products dulled the anticipation somewhat, but in spite of that the genius of the product was soon obvious. With a relatively light learning curve, Total Air War's appeal was broad in scope. It sported a real-time, fully dynamic campaign system, the third iteration of DiD's WARGEN, and the first campaign to be built on the theories of Col. John Warden, III and the five ring model of strategic warfare.

Read on

Back to Total Air War