Total Air War by Digital Image Design is a simulation of the next generation in Air Warfare. Total Air War by Digital Image Design is a simulation of the next generation in Air Warfare.
Exhibit - Total Air War

Target PADLOCKED at 6 o'clock
Target PADLOCKED at 6 o'clock

Dogfighting - cont.

You start out at over 500 knots, WAY too fast -- you will have a huge turning circle and will soon black out if you simply start pulling 9G into the bandit at this speed.

Use speed brake and throttle to slow down below 300 knots as you lock and padlock the bandit.

Observe the MiG's position relative to your canopy markers (translucent V's on your canopy, pointing toward your HUD). Roll to put the bandit near the narrower legs of the V's, near the centerline of your canopy. This puts your lift vector on the MiG so you can pull into him.

Apply power as you pull so you can stay between 200 and 400 knots. Don't forget to retract your speed brake.

If your stick is set up to switch quickly between the front view (F1 - a second press will give the HUD-only view) and padlock threat (F3 - a second press will give an external player-target view), you can more easily maintain Situational Awareness.

Listen for Bitchin' Betty's "ground proximity warning" and check the F1 view often. This is a low altitude fight and it's easy to become a lawn dart if you just stay padlocked on the target.

MiGMan thanks Chino for his assistance with this Museum exhibit.

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