Total Air War by Digital Image Design is a simulation of the next generation in Air Warfare. Total Air War by Digital Image Design is a simulation of the next generation in Air Warfare.
Exhibit - Total Air War

Dogfighting - cont

Lag pursuit
Lag pursuit

After one or two turns you should be able to get behind the bandit, using throttle and speed brake as needed to control closure.

Video by bakermiaz.

Try to line up so you are turning in the same plane of motion as the MiG. Stay slightly in lag pursuit (VV behind the bandit's tail) until you can close the range to around 0.3 nm.

Now you can think about getting a shot. You need to pull your nose into lead, dragging the "snake" through the bandit's path and placing the pipper just ahead of him before opening fire. If you line it up well, the bandit should fly through most of your bullet stream.

When you end the mission, press the ACMI button to view the results. Try different views, using the left scroll bar to control zoom and the right to control the length of the "tails" that help you see the paths.

Notice if you were turning in the same plane when you fired your gun. If not, you can be close and still only get a "snap shot" with few shells hitting the target. Use the "Spin" view to help visualize the 3D geometry. You can save the ACMI file for later viewing (press Save).

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MiGMan thanks Chino for his assistance with this Museum exhibit.

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