Exhibit - Total Air War
More than a combat flight simulator, it offers a strategic component based on modern air warfare theories first applied in the 1991 Gulf War. In addition to a detailed simulation of the F-22 fighter, TAW simulates a near-future war in the Red Sea region (northeast Africa and Saudi Arabia). It does so many things so well, that the player could easily concentrate on any of several single aspects of the sim and still find a lot of depth and fun.
MiGMan thanks Chinofor this overview and guide.
Some of the parts that make up TAW include:
Excellent terrain and object graphics, special effects, sounds, and communications.
Basic flight and operations such as navigation, landings, and aerial refueling.
Dogfight training and "custom combat" against many aircraft types, with ACMI recordings to help you learn from your mistakes.
Training missions covering all aspects of F-22 flight and combat, including many AA and AG weapons as well as wingman operations.
AWACS training and campaign missions allow you to view and control the air war from the theater commander's perspective (and jump into any F-22 on the map by simply double-clicking it).
Fully dynamic campaigns (10 of them!) with many mission types -- replay value is endless, although there are many missions of similar flavor.
Detailed planning and control over every aspect of campaign missions.